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From Console to Cockpit: Using Simulators to Develop Real-World Driving Skills

Breaking into high-performance driving can feel overwhelming, even with resources like driving schools and track days. For those new to this world, the challenges of cost, access, and preparation can seem daunting. Thankfully, there’s a way to build your driving skills and confidence right from the comfort of your home: simulators.

Why a simulator? Because you have to practice driving a car in a high performance manner and figure out and learn tracks.

If you’re just getting started, you’re not alone in feeling that even the simulator world can be complex. Gran Turismo 7 and Forza Motorsport have come a long way in recent generations, offering a balance of accessibility and realism. While they may not be as hardcore as iRacing or RFactor2, their physics engines have significantly improved from earlier arcade-style versions. The games now feature photo-realistic graphics, delivering some of the most visually stunning racing environments available in any form of media.

But in this guide, we’re focusing on the simplest and most accessible path: using a simulation-based game like Gran Turismo 7 on PlayStation 5 or Forza Motorsport on Xbox Series S or X, paired with a steering wheel and pedal set from makers such as Fanatec, Moza, Thurstmaster or Logitech. Why consoles? It’s the lowest cost and least complex way to get into sim driving.

In future posts, we’ll cover the more hardcore, usually more expensive, and more complex but more realistic world of PC simulators.


The Wheel and Pedal Set

While a controller technically works (and there are some seriously fast controller based sim drivers in the world), investing in a steering wheel and pedal set transforms the experience. Remember, you’re doing this because you want to drive in the real world, so you need to replicate the real world as best you can. You need to better replicate the sport driving seating and body position. Driving a car via a game controller won’t help you in driving a car with your hands, neck, feet, core, etc…

Here are some recommendations tailored to beginners using Gran Turismo 7 or Forza Motorsport:

  • Moza R3 Racing Wheel and Pedals: A fantastic entry-level option offering responsive feedback and solid build quality. It’s compatible with both PC and consoles, making it a versatile choice for beginners looking for immersive gameplay.
  • Logitech G29/G920: Affordable and compatible with both PlayStation (G29) and Xbox (G920), this set offers solid force feedback and durability.
  • Thrustmaster T248: A step up in features, it supports force feedback and customizable pedal resistance, making it great for beginners aiming for a more immersive experience.
  • Fanatec DD: For those wanting a premium experience, Fanatec offers wheel bases with direct drive technology, providing incredibly realistic feedback. Pair it with the Fanatec pedals and steering wheels for a plug and play experience.

Key features to look for include:

  • Force Feedback: Simulates the forces acting on the car for realistic feel via the steering wheel.
  • Responsive Pedals: Allows precise throttle and brake modulation.
  • Adjustable Settings: Customizable settings to match your preferences and skill level.

A basic setup can cost anywhere from $300 to $1,000, offering a significant return in terms of immersion and skill development.

All of the options above have options where the wheel and pedals can be a fixed to a desk or ultimately not require a full cockpit setup. But at some point, if you’re really dedicated to driving well in real life, you’ll end up needing to get a cockpit solution but there are many to choose from (something we’ll cover in future blog posts).

Below is the simulator setup we put in my son’s room:

  • We had an extra LG LCD TV around the house (wall mounted) – $0
  • Xbox Series X – $500
  • Fanatec CSL DD QR2 bundle w/Xbox and PC compatible wheel – $500
  • Fanatec CSL pedals – $300
  • Next Level Racing Go Kart Plus Cockpit – $500
  • Forza Motorsport – included in Game Pass subscription but base price is $60

Everything was plug and play. No drivers or software to install. Everything just works and you still have the ability to adjust wheel feedback settings within each game.

Note that unless you are for sure going to drive a manual car in real life, stick to getting a 2-pedal set. Since this is my son’s simulator (though I drive it a ton!) we haven’t gotten close to having him drive an H-Pattern shifter. The extra cost of the 3-pedal set was unnecessary.


How to Practice Effectively on a Simulator

To help our drivers develop real-world skills through simulators, we recommend following a structured approach with clear benchmarks:

  1. Master Consistency: Start by choosing any car and track combination. If there is one that you can drive in real life, pick that one but it honestly doesn’t matter much. Maybe don’t start with the Nordschleife at the Nürburgring due to the massive length of a lap. The goal is to complete at least 10 consecutive laps within 0.5 seconds of your fastest time, without spinning or crashing. This builds smoothness and precision.
  2. Progress to Career Mode Races: Once consistent lap times are achieved, begin participating in career mode races against AI drivers. This introduces racecraft, such as overtaking, defending, and maintaining focus in a competitive environment.
  3. Increase AI Difficulty Gradually: After completing 10+ races without incidents of your own making, start increasing the difficulty of the AI opponents. This challenges you to compete against faster and more skilled virtual drivers, simulating a more realistic race environment.
  4. Transition to Multiplayer Racing: When you’re consistently driving within 0.5 seconds of your best lap time and have completed multiple incident-free races against high-difficulty AI, it’s time to take on human competition. Join private or public multiplayer lobbies to test your skills against real-world opponents. There are some seriously fast simulator drivers all over the world so go in eyes wide open! Remember, your goal is to work on your skills for the real world, not to be a simulator racing champion.

Simulators are more than just games—they’re training tools. To get the most out of your time:

  1. Start Slow: Begin with easier tracks and lower powered/lighter cars to focus on fundamentals like braking and cornering.
  2. Learn the Racing Line: Follow track guides and in-game tutorials to understand the ideal line.
  3. Focus on Consistency: Aim for smooth, repeatable laps before pushing for speed.
  4. Experiment with Settings: Adjust car setups and difficulty levels as you improve.
  5. Use Ghosts and Replays: Analyze your laps and compare them to faster drivers to identify areas for improvement.

From Virtual to Reality: Bridging the Gap

While simulators provide invaluable practice, transitioning to real-world driving requires adapting to physical forces and sensory feedback – it’s real! But the habits you develop on a simulator—like the foundational driver inputs, spatial awareness, and car control —make this transition significantly easier.

Many professional drivers, including F1 and endurance racing, credit simulators as a vital part of their training regimen. Even for am’s, the benefits are clear: more confidence, better instincts, and a deeper understanding of vehicle dynamics for when you hit the track in real life.


Your Next Steps

Whether you’re using a simulator to prepare for your first track day or simply want to enjoy the thrill of driving from home, this is a fantastic way to develop your skills. In future posts, we’ll dive deeper into advanced simulator setups, track-specific tips, and how to take your virtual driving to the next level.

Ready to start? Grab your wheel, fire up Gran Turismo 7 or Forza Motorsport, and begin your journey toward becoming a confident and skilled driver—one lap at a time.

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Your First Step to Track Driving: Learning the Basics at a High Performance Driving School

One of the questions we spend the most time on around the shop and track is talking with people who are interested in getting into track driving but they simply don’t know where or how to start.  So we figured we’d share our knowledge and recommendations over a series of blog posts so that these are easily accessible to anyone, at any time. 

Track day drivers at ProFormance Racing School Track Day

For many aspiring drivers, the hardest part of breaking into high-performance driving is figuring out where to start. The idea of taking your car to a race track can feel daunting. What if you’re not ready? What if you don’t have the right car? What if you… spin out? The truth is, every seasoned racer once stood where you are now, full of questions and excitement. The good news? You’re not alone—and there are programs specifically designed to help you take that first step with confidence.

One of the best ways to begin your journey is by attending a High Performance Driving Education (HPDE) course. For example, ProFormance Racing School at Pacific Raceways in Kent, WA, offers a structured, supportive, and hands-on environment to help you master the fundamentals of car control and experience the thrill of driving on a race track for the first time. However, there are many similar high-performance driving schools across the country that provide a comparable experience tailored to beginners.

For those of you in the Pacific Northwest or willing to travel to the PNW, ProFormance isn’t just one of the best options on the west coast for an HPDE course because they are the home school for Pacific Raceways, but they legit have some of the best instruction and coaching available anywhere. Their team is made up of current and past active drivers who have climbed and hung on various steps of the racing ladder, all the way up to IMSA/SRO levels of driving.


What Makes a High Performance Driving School a Great First Step?

For most schools, car options are open, meaning you can either bring your own street car or rent a car from the school. Using your own car is entirely fine, as the focus isn’t on breaking lap records but instead on developing car control skills, awareness, and safety. Modern cars—even non-sports cars—have more performance potential than most drivers realize. As long as your street car has been well-maintained with healthy tires, brakes, and brake fluid, it’s likely ready for the track.

Additionally, formal schools like ProFormance Racing School emphasize the fundamentals of car control. These fundamentals are critical because a lack of solid basics can lead to bigger and more expensive mistakes when drivers exceed the limits of traction and don’t have the skills to recover. Learning these essentials early can save you from trouble later and set you up for success as you progress in your driving journey.

A high-performance driving school typically offers a one-day program thoughtfully split into two parts: a Skills Clinic in the morning and Lapping Sessions in the afternoon. Together, they provide a comprehensive introduction to high-performance driving that’s perfect for anyone—whether you’re looking to get into track days, time attack, or wheel-to-wheel racing.

Morning Skills Clinic: Building the Foundation

The day often begins with a classroom session where you’ll learn the essential principles of high-performance driving. This isn’t just a lecture; it’s an interactive session covering topics like:

  • Vehicle dynamics (understanding how your car responds to your inputs).
  • Skid control techniques (what to do if you lose grip).
  • Brake application (maximizing stopping power without losing control).
  • Vision skills (learning to look ahead and anticipate).

Once the classroom portion wraps up, you’ll take to the track for hands-on exercises. These drills are designed to sharpen your skills in real-world scenarios. You’ll practice emergency braking, skid recovery, cornering techniques, and more. The focus is on teaching you to think faster than you drive, making split-second decisions while staying composed behind the wheel. By the end of the clinic, you’ll have a solid understanding of how to handle your car in both routine and high-stress situations.

BMW E30 doing car control drills at a high performance driving day

Afternoon Lapping: Putting It All Together

After a morning of skill-building, the afternoon is all about applying what you’ve learned. With an experienced instructor riding shotgun, you’ll transition to full laps on the track. The focus shifts to flow and precision, combining your new skills into a seamless driving experience.

The instructors work closely with each driver to:

  • Refine your technique in real-time.
  • Help you develop a better connection with your car.
  • Build your confidence at higher speeds and in more complex situations.

The afternoon lapping session is not about going as fast as possible. Instead, it’s about smoothness, consistency, and control—the building blocks of any successful track driver. By the end of the day, you’ll have not only improved your driving but also gained a deeper appreciation for your car’s capabilities.


Why High Performance Driving Schools Work

The beauty of these programs is their approachability. You don’t need a race car to participate; a street-legal car in good condition is perfectly fine. The instructors meet you where you are in your driving journey, tailoring their feedback to your skill level. This ensures that every driver, from absolute beginners to more seasoned enthusiasts, leaves with valuable insights and improvements.

Another major benefit? Safety. These schools prioritize creating a safe and controlled environment for all participants. You’ll learn how to push the limits of your car without endangering yourself or others, which is essential for anyone planning to progress to more advanced forms of motorsport.


The Next Step: Earning Your Sports Driving License

Once you’ve successfully completed a one-day high-performance driving course, you’ll typically leave with what’s referred to as a “Sports Driving License.” While not an official license, this credential is widely recognized by track day organizers as proof that you’ve received foundational training in high-performance driving. With this license, you’ll be eligible to participate in track day events, often under the oversight of an instructor.

This is where the real fun begins. After earning your sports driving license, it’s time to sign up for track days. We encourage new drivers to attend as many track days as their schedule and budget allow. Why? Because practice is everything. The more seat time you get, the more you’ll hone your car control skills and build muscle memory for critical driving techniques. Think of it as applying the “1,000 hours of practice” rule—consistent seat time leads to significant improvement and confidence behind the wheel.

Sports Driving License? Unlocks driving at many track day organizer events across the country… in your own car!

Alternative Options for Practice

Not everyone has access to a race car, a track car, or the resources to participate in frequent track days. But that doesn’t mean you can’t continue developing your driving skills. One excellent alternative is using a racing simulator on platforms like Xbox, PlayStation, or PC. Games such as Forza Motorsport, Gran Turismo, Assetto Corsa, ACC, and iRacing provide a surprisingly effective way to practice car control, learn new tracks, race against the clock in time attack events and even race wheel to wheel against AI-powered drivers and real people all over the world. 

Sim racing is not just for fun; it’s a valuable tool for honing your driving instincts and mental focus. Many professional racers use simulators as part of their training routine and not just the incredibly expensive simulators. If you’re serious about improving but need a more accessible option, simulator racing is a fantastic next step. Stay tuned for an upcoming blog post that dives deeper into getting started with sim racing and how it can complement your on-track journey.

Can’t afford to do as many track days as you want? Get a simulator! Yes, even an Xbox or PlayStation 5 will work!

Step 2: Picking a Car to Drive at Track Days

Once you’re ready to take your driving journey to the next level, the question arises: What car should you drive in the future track days? This decision can range from using your daily driver to renting a fully prepared race car. Each option has its benefits and challenges, depending on your goals, budget, and level of experience. Stay tuned for a future blog post where we’ll explore these options in detail, helping you find the best fit for your track adventures.


Take the Leap

If you’ve ever dreamed of driving on a race track but didn’t know where to begin, a high performance driving school is the perfect place to start. Programs like those offered at ProFormance Racing School and similar institutions across the country will teach you the fundamentals of high-performance driving, build your confidence, and give you an unforgettable introduction to the world of motorsport.

Ready to get started? Look for a reputable high-performance driving school near you, book your first session, and take the first step toward becoming the driver you’ve always wanted to be. Trust us—once you’re out there, you’ll wonder why you waited so long.

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v1.3 Assetto Corsa Spec E46 Now Available

Today, we’re excited to release another update of the BMW Spec E46 mod car for Assetto Corsa.

There is only one update to the car but it’s an important one, we’ve updated the suspension geometry to be based exactly off a real-world SE46 race car. Below you’ll see that we took measurements of every component of the chassis and suspension geometry down to the millimeter (while we were building a new SE46 race car), so the virtual car could handle as closely to the real-car, as possible.

The end result? Generally the car feels easier to drive and we found an additional .5-1 second almost immediately (after playing with the setup).

All existing owners will get this update and all future customers will get v1.3 moving forward. Let us know what you think!

Get the updated BMW Spec E46 for Assetto Corsa, here!

Check out a lap around Pacific Raceways with the new suspension geometry below!

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v1.2 of the Assetto Corsa Spec E46 is now available

Thanks to everyone for the support on the SE46 car for Assetto Corsa.  We have an updated build to share!

Here’s what is new:

  • Front and rear anti-roll bars are now adjustable.
  • The car now comes with additional base factory colors for the car.  The sponsored race car livery is still the same and the default but now you have new options.
  • The .zip file now contains a new folder called “Templates”.  This folder contains a Photoshop file (.psd) that you can use to create your own livery.
  • The passenger side cage tube now goes in the proper location (aesthetic change only).
  • Wheels now have motion blur.
  • Enhanced levels of details and interior is now optimized for low resolution graphics cards/monitors
  • The rear-view mirror has been adjusted down so it is more easily viewable when not in VR mode.
  • The description, power figures and graphs have been updated.
  • Dyno graphs are based off a real-world chassis dyno and 15% added to torque and whp for drive-train losses.

How to get the update:

For those who already purchased the car, an email has been sent (including initial contributors to the build) where they can access it and all new purchasers will get the new build in the download link.  Click here to check out and buy the car!

How to install the update:

  1. Download the update
  2. Make sure Assetto Corsa is not running.
  3. Right click the .zip folder and select “Extract All” – do not just double click into the folder.
  4. Find the “contents” folder and copy that folder
  5. Go to this path: C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars
  6. If you already have the previous version, delete the previous version of the car, which should be a folder called “bmw_m3_e46”.  If not, skip this step and go to step 7.
  7. Go up to levels in that director to: C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\
  8. Paste the “contents” folder you copied above
  9. Close the file explorer window
  10. That’s it!

Over the next couple months, via our friends at Track Attack, we will have the capability to log telemetry data from Assetto Corsa and compare it with the real world data we already have from several tracks.  We’ll use this data to further fine-tune the physics model.

As always, let us know what you think and thanks again for the support!

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Building a Sim: I Want to Drive Better in Real Life!

With the explosive growth of simulator driving for not just training but actual competition, big time dollars and rewards attached, we get more and more questions about how to get started building a simulator setup and specifically, what to get.

Still wondering if simulator driving is really that worth it?  Check out this podcast from Speed Secrets and this video about William Byron – now a driver for Hendricks Motorsports, who didn’t grow up driving karts or cars but rather, simulators.

This can be a complicated space because there are a lot of options.  In this second post, let’s go down one specific path base on what we think is the most important question.

Why do you want a simulator setup?  I want to use simulators to accelerate my driving or car in the real world.

eSports is exploding in popularity with games like Madden, Fortnite and Halo being at the center global gaming tournaments.  Gamers from around the world train and compete against world-class gamers at in-person and virtual tournaments all over the world and for real money.

This is not a spoof! That is a real picture of thousands of people watching gamers compete on-stage!

There are even several universities who have athletic scholarships for student-gamers.  Racing competitions in eSports is no exception – competing and winning real money for simulator driving is real and it’s here.

This post is focused primarily for those who want currently or are planning to drive in the real-world and want to use simulators to accelerate their development.  Getting to the track in the real-life to get quality seat time, driver coaching, and car development is not cheap.  Simulators are an excellent path to do all of those things more often, at a lower cost and increasingly with direct correlation to what happens in the real world.

Recommendation: Go with a PC-based simulator like iRacing, Assetto Corsa (PC edition), Assetto Corsa Competizione or RFactor 2.  Yes, Gran Turismo and Forza have had tournaments where the winners compete in real life for chances to be race car drivers as a profession but those are the exceptions.

It’s time to get serious with triple monitors and the very best components you can buy.

Things to get:

There is no way to get around it – this will be more expensive because you are trying to replicate real life, of which a lot of what happens in real life is about how the car and track sound and feel of your inputs.

  • A quality PC that can keep up with the display you want. The main thing here is a decent processor and ram but the beefiest graphics card you can get and the bar at this level is a little higher than at the ‘simulator only’ level.  Here are a couple options:
    • A PC desktop with a decent i7 processor, 16GB+ of RAM and a 6GB Nvidia GeForce GTX1070 or equivalent from AMD. Get the absolute best graphics card you can get – it will be worth it.
  • iRacing, Assetto Corsa, Assetto Corsa Competizione, RFactor 2 or Project Cars 2.
    • Yes, there are a ton more simulators out there, but these are the heavy hitters.
  • The best peripherals you can buy because you want motorsports grade hardware:
  • Display that will give you the best field of view (FOV) you can afford. Here are my preferences, in order:
    • 24”+ triple screens – I personally have an older version of this model but it doesn’t have pre-drilled holes for monitor stands, which sucks.
    • 27”+ curved screen
    • Virtual reality headset (e.g. Oculus Rift or HTC Vive Pro)
    • 40”+ single monitor/TV: this is not really an option. If you want to really focus on improving your real-world driving, you need an immersive experience.
  • Sim rig with a seat
    • A sim rig/cockpit is no longer optional. You need the seating position, field of view and access to the driver controls to be as close to real-life as possible and you can only really do that with a proper and sturdy sim rig.  Here are a few options:
  • Motion platform
    • Yes, it’s now close to a requirement. Driving in race cars on tracks is a rough experience where you’re getting tossed around as you go over bumps and curbs.  The feeling of the car pitching forward when you hammer the brakes, the car getting upset as you take too much curb or the backend coming loose when you carry too much speed into a corner or get on throttle too quickly – you need to feel that.  All of those things in real life tell you what’s going on and they remind you of the mortal consequences of having more bravery than talent.
    • Want everything integrated and ready to rock?  There several companies who sell fully built and ready to rock motion simulators.  Here are a few:

Gama’s Motion Simulator

Pros:

  • There are few other things that will accelerate your driver development than quality motion simulator seat time.
  • The quality of your experience is completely dependent on the components you put into your PC and peripherals. If you want better graphics, get a better graphics card.  Want better FOV, change your display setup.  Want an even more immersive motion experience with real-time data streaming and coaching?  You can do that too!
  • The force feedback and vibration capabilities of the steering hubs and transducers on the market are amazing. You can buy components and configure then so that you feel everything on your feet, butt, abs, legs and hands as you do in real life.     You will have a generally authentic steering input and feedback experience.
  • There is a growing number of retail locations where you can rent seat time on very high-end simulators and get coaching from top-level coaches.

Cons:

  • No longer “welcome”, you are right in the middle of the slippery slope! It is now the cost of a small car to get a decent motion simulator up and running.  It starts in the $5-10k range and goes into the $50-75k range.  There are simulators well above those ranges but those are reserved for commercial applications.
  • Driving consistently well in a simulator is hard and even more difficult with motion. Most people are lucky to end their first 30 minutes in a simulator simply not crashing or losing control.  Stick with it!
  • Pretty much everything is more complicated to setup. There is almost no plug and play experience for any component.  You need to connect them, install drivers and configure/calibrate.
  • The physics and tire model are better than the console world but vary across simulator platforms.
  • There is even more you can buy, which can be good – for example, buttkickers are sound based vibration devices that give even more feedback to the seat, pedals and generally corners of the car.

Example setups: I’ve only built one motion rig and would be considered “entry level” for a quality motion experience.

  • Example 1: Entry level, motion with a rig: Everything here is exactly what I have on my current motion sim but my graphics card cost a bit more a year ago than they do today.
    • Total Cost: $8,741.39 (doesn’t include taxes or shipping)
      • Custom built desktop gaming PC w/Nvidia GTX1080Ti: $1,200
      • iRacing subscription: $80/year
      • SimXperience Accuforce Hub and steering wheel w/button box: $1,299.00
      • Fanatec SQ Shifter: $199.50
      • Derek Spears Design (DSD) pedals: $895.00
      • OMP Racing seat: $799.00
      • Logitech 5.1 Speaker system: $49.95
      • Next Level Racing Ultimate Cockpit: $800.00
      • Next Level Racing V2 Motion Platform: $2,999.00
      • 3x AOC 24” gaming monitors: $139.98 x 3 = $419.94

If I knew then what I know now, what would I do differently?

The Next Level Racing cockpit is pretty good, and I don’t entirely regret my purchase decision, especially because their motion platform integrates seamlessly BUT if I were building another rig (which I will in the next 6 months or so), I would try the DOF motion cockpit because I don’t love the following about the Next Level Racing cockpit:

  1. The flex in the chassis, especially under heavy braking. First, it flexes and since it wasn’t designed to flex in the first place, the amount of flex is variable.  This isn’t great when you are trying to hit your marks lap after lap or making minor adjustments to brake application to shave off tenths of seconds.
  2. Lack of adjust ability. Having the seating position, steering wheel, shifter and pedals in the perfect position for your body is critical to driving fast and driving consistent.  Any unnecessary mental energy used to figure out where things are or having to adjust to not having the controls in natural/intuitive positions will make you go slower.  The NLR rig is essentially fixed in place after you set things up and for me personally, we had to add a wood block to the pedal box so that my heels could stay planted and reach properly.  The manual shifter position is okay, but I really wish I could move it another inch or two closer to me.  Lastly, with the motion set, the slider doesn’t work.

You listed the Fanatec pedals but you have some other fancy looking pedals.  What gives?

Yes, when the Thrustmaster wheel hub failed after about a year of use, I upgraded to the Fanatec hub but I wanted as close to the real-world race car pedal feel as possible.  On this rig I currently have the Derek Spears Designs pedals which are amazing and use real Wilwood racing pedal box components.  You don’t need these if you are only simulator racing.  I also have two other rigs with the Fanatec V2.5 Clubsport pedals, both the floor mounted and the hanging configurations.  They are solid and when you add the bump stops for the brake pedal, they are close to the DSD pedals but still substantially lower cost.

 

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Building a Sim: I Just Want to Have Fun!

With the explosive growth of simulator driving for not just training but actual competition, big time dollars and rewards attached, we get more and more questions about how to get started building a simulator setup and specifically, what to get.

Still wondering if simulator driving is really that worth it?  Check out this podcast from Speed Secrets and this video about William Byron – now a driver for Hendricks Motorsports, who didn’t grow up driving karts or cars but rather, simulators.

This can be a complicated space because there are a lot of options.  In this first post, let’s go down one specific path base on what we think is the most important question.

Why do you want a simulator setup?  I just want to have fun!

I want to have fun: Many people simply want to drive some awesome cars and a variety of tracks, without taking things too seriously.  You don’t care or want to bother with dealing with things like tire pressures, spring rates, shock settings, etc.  You want to jump into a simulator, start driving, sliding and maybe even trade some paint with others or barriers, on your own.  Best of all, it’s the cheapest way to get into simulator driving.

My brother and I getting some laps in on Gran Turismo.

Pros:

  • Console-based simulators are generally of super high-quality graphics in the cars and the tracks.
  • The tracks are essentially what they are like in real-life, it’s a great way to learn a track.
  • Tons of cars. Everything from high-performance street cars to Formula 1 cars.
  • The force feedback capabilities of the Fanatec and Thurstmaster lines are great and good, respectively. You will have a generally authentic steering input and feedback experience.
  • A great tool to focus on your getting your eyes to look far ahead and get ahead of what the car is doing.
  • Getting a console is much less expensive than building a gaming PC and the there are some lower cost peripheral options from Fanatec.  See our shopping list below, where you can get started for under $1k USD!

Cons:

  • Relative to iRacing, the quality of online racing against other real people is not great. People complain about getting crashed into at the rookie and lower levels of iRacing but online racing, outside of some of the bigger tournaments on Forza and Gran Turismo can be downright horrible.
  • The physics and tire model are simply not as good as iRacing, RFactor and Assetto Corsa.
  • Limited triple screen options. It is doable to get a triple screen setup but it’s much more complicated and expensive.  A better option would be a large curved screen or virtual reality headset.
  • Aside from the Fanatec Clubsport V2 and newer pedals, the pedal options are not great. Specifically, is the feel from the brake pedal.  Braking is what separates the good from the great and having a realistic and consistent braking feel is critical.  Most of these console game quality pedals have limited resistance and you essentially train your braking based on the position of pedal, not the pressure and feedback from the pedal.
    • There are options to add a rubber bump stop to the brake pedal (of which I did to my Thrustmaster setup) which makes things better but still not as great as some of the high-end PC only brake kits.
  • Quality – this may have improved but just simply the quality of the components is not great. I was using the setup pictured below to really work on my driving, so I was put on hundreds of hours on the components per year.  If I recall correctly, the Thrustmaster steering wheel base lasted just over a year before it just stopped responding one day.  That was when I decided to upgrade to Fanatec and shift to a PC simulator and iRacing.

Example setups:

  • Thrustmaster, Forza and Xbox One: This was my first “simulator” setup going back to 2012 or so. I felt a little intimidated with getting into PC-based stuff, so between a Christmas present from my in-laws, my wife and my own purchases, I had a decent Forza based setup.  I spent hours working on fixed setup time attach competitions, primarily in a Mazda Miata and trying to build the cars I had in the real-world, in the game (Mitsubishi Lancer Evoluiont 9).  All in, this setup cost about $1,200.
    • Total Cost (assumes you already have a TV): $1,428.76 + S/H + Tax w/PlaySeat.  Under $1k w/out Playseat.
      • Xbox One S Forza Motorsport Bundle: $389.99
      • Thrustmaster  VG TMX PRO Wheel, Base and pedals: $321.81
      • Thrustmaster TH8 shifter: $217.96
      • Playseat sim rig: $499

Yes, that is the pedal set taped down to the floor base.

Memories of me working my tail off to move up in the leaderboards.

  • For about a 3-month period I had a Gran Turismo and PS3 setup with a Logitech setup but it wasn’t any better than what I had with Forza so I sold everything off. Total cost was right around the same as the Forza.

Do you have an awesome console based sim set up?  Post some pics in the comments!

Check out future posts on two other paths:

  • I want to get serious about simulator driving: This means you don’t care at all or much about driving in the real-world. You are all-in on simulator driving.
  • I want to use simulators to help me be a better driver in the real world: This means you currently or plan to be driving on track in the real-world and you want a simulator to help with driver and car development
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Day 15 – I can’t believe this is happening

This is the last day of iRacing before the big race weekend at Portland International Raceways.  The goal today was the same – another 20+ lap sessions, with no accidents, pushing for consistent, fast but not personal best laps.  Just get into a rhythm and pound out lap, after lap, after lap – all near the limit (or at least mine).

The session started off normal, with low-1:20 lap times steadily falling and then suddenly, lap 6 – BOOM! 1:19.410 – new personal best.  

I smell blood in the water…

That lap was good but there were some small mistakes, I can do better.  So I put my head down and starting pounding away trying to repeat it and make improvements.  over the next 10 or so laps, I got close several times and even spinning at one point, but keeping it out of the wall.

I checked up, let the tires cool down, as I would in real life and went back at it.

More mid-1:19’s and suddenly… 1:19.351 – another half tenth shaved off.  But I wanted more, especially with a low fuel load, I knew I could do it.  So I pushed on but ultimately, I dropped a tire on the exit of the chicane and ended up with a 1:19.398.

Oh so close!!!

What happened?

I found that if I can slow down, just a tiny bit more, in the entrance of the ‘esses’ and turn 7 and the chicane, I was able to get the car turned faster and back on throttle and full throttle, sooner. Same lesson from before, just applying it better and better.

Check out the throttle traces of the graph below.

Slow down earlier, get the car turned and then get back on throttle.

Now seeing as that new personal best was done at the end of the session, with yes lower fuel – it was also well past the peak performance of the tires. Something I started thinking about today, as I have been preparing for the Portland race this weekend, is that I’ve noticed that many times, in a real world race, my fastest lap of the race comes in around lap 2-4.

This is when the tires, brakes and everything are at their prime conditions. I wonder what could happen if we did a low fuel run, with just 5 or so laps and fresh tires? I am thinking that the lap times would come down significantly!

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Day 14 – A day late but faster

I’m not going to lie – I had a long night of work on Sunday night and didn’t go to bed until just past 1am PST.  So when the alarm went off at 5:30am, I could barely move enough to shut the alarm down.  So I did not race at all on Monday, instead deciding to be as fresh as I could for the next morning.

And it was a good trade off – I was not only able to put together another 19 lap session with no crashes but I got a new personal best, mid-way through the session for a 1:19.476 – almost .3 faster than before.

What happened?

I’ve heard the following in various places and this is exactly what happened – whoever gets on full throttle first, without lifting, wins.  I slowed down just a touch more for Turn 7, was able to get and stay on full throttle, just a fraction of a second sooner.  This resulted in a massive drop in lap time as we approached the back-straight chicane and then, in this section, I worked on having a wider entry into the chicane, clipping both FIA rumble strips and getting on throttle as soon as I could.

All together, these two changes resulted in that almost .3 second improvement in fastest lap time!

Checkout the delta chart (second graph from the top) – you’ll see the dramatic decrease in turns 7 – 12.

Faster Average Lap Times and Average Fast Lap Times

More and more, this is what I am most excited about. Not just being able to put together one flying lap, but being able to be faster, consistently. My average lap times improved by almost .1 seconds and my average fast lap times improved by just over .2 seconds! Boom!

Specifically, it’s similar reasons as to how I improved my ultimate fastest lap – better runs into the back straight, the chicane but also, being able to get the car turned, faster and carry more speed through the ‘esses’.

Checkout the delta graph, throttle and brake pressure graphs. Getting on and staying on full throttle first, wins!

Preparing for the real world

I’m really jacked about the progress, especially with a big race coming this next weekend at Portland International Raceways, with the Chicane. This track, because we run it twice and has been one of my weaker tracks, is exactly why I chose to train with Road Atlanta as the test track. Getting on throttle, quick, for long straight aways and a chicane are what I need to improve on for this track and excited to see how this translates to on-track results.

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Day 13 – Less than 20% Unclean!

I have been working on driving more consistent… err… consistently, with some success but today, it finally all clicked and came together like never before.

I woke up, tired as usual, did my stretching, some cross-crawls (thanks Ross Bentley and Speed Secrets!) and lazy eight’s, just like I do in the real world and got on my way.  And for the first time ever, 20+ laps of just about all clean driving.  I did drop some tires and got a little sideways but I forced myself to try to save the car, slow down and collect myself, just like in the real world.  And it worked!

20+ laps of mostly clean running!

The best part? Nestled in there are five sub-1:20 lap times and I didn’t feel like I was risking life and limb to make them happen!

On average, what changed?

It was really just one segment – segment 7, which includes turns 10a, 10b, 11 and 12.  The chicane in the back straight away and all the way to start/finish.  With my next real-world race being at Portland International Raceways, this time being run with the ‘Festival Chicane’ in the annual Chicane Challenge event, getting a great run out of the chicane has been top of mind for me.

I made it my goal today to get the best dang run out of the chicane, on power and going to full throttle, without having to lift, the top priority and I think it’s worked! Here are a couple of proof points:

1. Braking earlier, settling the car, aiming towards the backside of the 10ab apex and getting on throttle faster.

The changes are small but they are making a difference.

2. No new personal best but the average fast lap, is faster!

Just barely but the trend holds true even for the fastest laps – I am braking slightly earlier, softer and getting on throttle sooner.

Comparison of yesterday’s and today’s average fastest lap. Small but there are differences in the right direction.

Today was one of the most satisfying days – not only was I able to get into a groove, I worked up a serious sweat and did not have a single incident – how it should be in the real world. I’m excited to keep this going and build momentum of sessions where I get serious laps in and while finding little nuggets of speed here and there.

When I first started a couple weeks ago, I would not have even dreamt of low 1:19 lap times. Now I believe they are not only possible but even 1:18’s are possible in the next 30 days!

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Day 12 – A New Normal

With the weather and track settings held constant, I was excited to get out and drive with more confidence that whatever improvements (or not) that happened, were of my own doing.

One thing that I still don’t love, is that I am still wrecking the car, regularly early on a session.  It feels like it just takes me a few laps (and a wreck) to get into things.  Today was no exception; an out-lap, a decent opening lap and boom.  I am in the wall.  I need to figure out how to cut that out, whether that means starting slower the first few laps, knowing that my mind and body just aren’t up to speed yet.  This might also be because it is usually between 5:15AM and 5:45AM when I heading out and have only been awake for 15 – 30 minutes.  Regardless, it needs to stop.

New Personal Record!  Wait, huh?

With very little warning or expectation, on the very next outing, second flying lap – there it is, a new personal best.  Barely but still – a 1:19.606.  Looking back at the data, we can see why this happened but at the time, I was very confused.  So much so that as I tried to repeat the feat, I kept dropping a wheel, resulting in dirty laps.

Consistency – not something you’ll find here.

Eventually, I got too sloppy and hit the wall again. A little frustrated, I decided to back off – not fixate on the fastest lap time and just get in good, quality laps in the mid to low 1:20’s and if 1:19’s happened – awesome! And you know what, that’s exactly what happened (well, after one more wreck).

Over the next 16 laps (I had to cut the session as my kiddo was up), all but three laps were nice and tidy. I was on such a roll, that I decided to pull over to the side and intentionally end the session versus being forced to end the session because I had crashed and my time was up.

I can’t say that I truly made progress in terms of a going faster, as in qualifying lap faster, because while I did improve my personal best, it wasn’t by much and I am not exactly sure how I did it. However, I feel I can confidently click off low to mid 1:20 lap times, of which even yesterday, was a tall order.

Not only can do I ‘feel’ this way – but I can quantify it.  Check out this really cool way of comparing laps that Virtual Racing School has; you can compare the ‘Average Fast Lap’ and your ‘Average Lap’, of which in both measures, I improved by about .3 seconds.  This is great because most people (including me) in the real world, if they’re looking at data, fixate on the fastest lap of the session, which usually happens once and no other lap is close, where we should be focusing on how to improve what ‘typically’ happens.

Comparison of my Average Lap from today versus yesterday.

Here is the comparison of my average fast lap today versus yesterday.

I love this analysis and VRS even creates a speed trace and accompanying channels for those averages – beautiful!  You can pretty clearly see that the reason I am on ‘average’ faster today versus yesterday is two fold:

  1. Getting on throttle sooner and staying on throttle
  2. Staying flat through the last turn (gut check time!  Even in the virtual world)

Look at the throttle trace to see the story of why the lap times dropped

I’m still exhausted from the last race weekend but jacked about the progress that is being made, little by little.