Thanks to everyone for the support on the SE46 car for Assetto Corsa. We have an updated build to share!
Here’s what is new:
Front and rear anti-roll bars are now adjustable.
The car now comes with additional base factory colors for the car. The sponsored race car livery is still the same and the default but now you have new options.
The .zip file now contains a new folder called “Templates”. This folder contains a Photoshop file (.psd) that you can use to create your own livery.
The passenger side cage tube now goes in the proper location (aesthetic change only).
Wheels now have motion blur.
Enhanced levels of details and interior is now optimized for low resolution graphics cards/monitors
The rear-view mirror has been adjusted down so it is more easily viewable when not in VR mode.
The description, power figures and graphs have been updated.
Dyno graphs are based off a real-world chassis dyno and 15% added to torque and whp for drive-train losses.
How to get the update:
For those who already purchased the car, an email has been sent (including initial contributors to the build) where they can access it and all new purchasers will get the new build in the download link. Click here to check out and buy the car!
How to install the update:
Download the update
Make sure Assetto Corsa is not running.
Right click the .zip folder and select “Extract All” – do not just double click into the folder.
Find the “contents” folder and copy that folder
Go to this path: C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars
If you already have the previous version, delete the previous version of the car, which should be a folder called “bmw_m3_e46”. If not, skip this step and go to step 7.
Go up to levels in that director to: C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\
Paste the “contents” folder you copied above
Close the file explorer window
That’s it!
Over the next couple months, via our friends at Track Attack, we will have the capability to log telemetry data from Assetto Corsa and compare it with the real world data we already have from several tracks. We’ll use this data to further fine-tune the physics model.
As always, let us know what you think and thanks again for the support!
With the explosive growth of simulator driving for not just training but actual competition, big time dollars and rewards attached, we get more and more questions about how to get started building a simulator setup and specifically, what to get.
Still wondering if simulator driving is really that worth it? Check out this podcast from Speed Secrets and this video about William Byron – now a driver for Hendricks Motorsports, who didn’t grow up driving karts or cars but rather, simulators.
This can be a complicated space because there are a lot of options. In this second post, let’s go down one specific path base on what we think is the most important question.
Why do you want a simulator setup? I want to use simulators to accelerate my driving or car in the real world.
eSports is exploding in popularity with games like Madden, Fortnite and Halo being at the center global gaming tournaments. Gamers from around the world train and compete against world-class gamers at in-person and virtual tournaments all over the world and for real money.
This post is focused primarily for those who want currently or are planning to drive in the real-world and want to use simulators to accelerate their development. Getting to the track in the real-life to get quality seat time, driver coaching, and car development is not cheap. Simulators are an excellent path to do all of those things more often, at a lower cost and increasingly with direct correlation to what happens in the real world.
Recommendation: Go with a PC-based simulator like iRacing, Assetto Corsa (PC edition), Assetto Corsa Competizione or RFactor 2. Yes, Gran Turismo and Forza have had tournaments where the winners compete in real life for chances to be race car drivers as a profession but those are the exceptions.
Things to get:
There is no way to get around it – this will be more expensive because you are trying to replicate real life, of which a lot of what happens in real life is about how the car and track sound and feel of your inputs.
A quality PC that can keep up with the display you want. The main thing here is a decent processor and ram but the beefiest graphics card you can get and the bar at this level is a little higher than at the ‘simulator only’ level. Here are a couple options:
A PC desktop with a decent i7 processor, 16GB+ of RAM and a 6GB Nvidia GeForce GTX1070 or equivalent from AMD. Get the absolute best graphics card you can get – it will be worth it.
40”+ single monitor/TV: this is not really an option. If you want to really focus on improving your real-world driving, you need an immersive experience.
Sim rig with a seat
A sim rig/cockpit is no longer optional. You need the seating position, field of view and access to the driver controls to be as close to real-life as possible and you can only really do that with a proper and sturdy sim rig. Here are a few options:
DOF Reality – makes a very low cost sim chassis that also includes motion.
RSeat – makes all kinds of sim chassis with and without motion. Most importantly, they look very stout.
Sim Lab – we recently got a GT1 Evo chassis and are loving the sturdiness and adjustability
Motion platform
Yes, it’s now close to a requirement. Driving in race cars on tracks is a rough experience where you’re getting tossed around as you go over bumps and curbs. The feeling of the car pitching forward when you hammer the brakes, the car getting upset as you take too much curb or the backend coming loose when you carry too much speed into a corner or get on throttle too quickly – you need to feel that. All of those things in real life tell you what’s going on and they remind you of the mortal consequences of having more bravery than talent.
Want everything integrated and ready to rock? There several companies who sell fully built and ready to rock motion simulators. Here are a few:
There are few other things that will accelerate your driver development than quality motion simulator seat time.
The quality of your experience is completely dependent on the components you put into your PC and peripherals. If you want better graphics, get a better graphics card. Want better FOV, change your display setup. Want an even more immersive motion experience with real-time data streaming and coaching? You can do that too!
The force feedback and vibration capabilities of the steering hubs and transducers on the market are amazing. You can buy components and configure then so that you feel everything on your feet, butt, abs, legs and hands as you do in real life. You will have a generally authentic steering input and feedback experience.
There is a growing number of retail locations where you can rent seat time on very high-end simulators and get coaching from top-level coaches.
Cons:
No longer “welcome”, you are right in the middle of the slippery slope! It is now the cost of a small car to get a decent motion simulator up and running. It starts in the $5-10k range and goes into the $50-75k range. There are simulators well above those ranges but those are reserved for commercial applications.
Driving consistently well in a simulator is hard and even more difficult with motion. Most people are lucky to end their first 30 minutes in a simulator simply not crashing or losing control. Stick with it!
Pretty much everything is more complicated to setup. There is almost no plug and play experience for any component. You need to connect them, install drivers and configure/calibrate.
The physics and tire model are better than the console world but vary across simulator platforms.
There is even more you can buy, which can be good – for example, buttkickers are sound based vibration devices that give even more feedback to the seat, pedals and generally corners of the car.
Example setups: I’ve only built one motion rig and would be considered “entry level” for a quality motion experience.
Example 1: Entry level, motion with a rig: Everything here is exactly what I have on my current motion sim but my graphics card cost a bit more a year ago than they do today.
Total Cost: $8,741.39 (doesn’t include taxes or shipping)
Custom built desktop gaming PC w/Nvidia GTX1080Ti: $1,200
iRacing subscription: $80/year
SimXperience Accuforce Hub and steering wheel w/button box: $1,299.00
If I knew then what I know now, what would I do differently?
The Next Level Racing cockpit is pretty good, and I don’t entirely regret my purchase decision, especially because their motion platform integrates seamlessly BUT if I were building another rig (which I will in the next 6 months or so), I would try the DOF motion cockpit because I don’t love the following about the Next Level Racing cockpit:
The flex in the chassis, especially under heavy braking. First, it flexes and since it wasn’t designed to flex in the first place, the amount of flex is variable. This isn’t great when you are trying to hit your marks lap after lap or making minor adjustments to brake application to shave off tenths of seconds.
Lack of adjust ability. Having the seating position, steering wheel, shifter and pedals in the perfect position for your body is critical to driving fast and driving consistent. Any unnecessary mental energy used to figure out where things are or having to adjust to not having the controls in natural/intuitive positions will make you go slower. The NLR rig is essentially fixed in place after you set things up and for me personally, we had to add a wood block to the pedal box so that my heels could stay planted and reach properly. The manual shifter position is okay, but I really wish I could move it another inch or two closer to me. Lastly, with the motion set, the slider doesn’t work.
You listed the Fanatec pedals but you have some other fancy looking pedals. What gives?
Yes, when the Thrustmaster wheel hub failed after about a year of use, I upgraded to the Fanatec hub but I wanted as close to the real-world race car pedal feel as possible. On this rig I currently have the Derek Spears Designs pedals which are amazing and use real Wilwood racing pedal box components. You don’t need these if you are only simulator racing. I also have two other rigs with the Fanatec V2.5 Clubsport pedals, both the floor mounted and the hanging configurations. They are solid and when you add the bump stops for the brake pedal, they are close to the DSD pedals but still substantially lower cost.